Researcher / Technical Artist 100%, Rotkreuz
Researcher / Technical Artist 100%, Rotkreuz
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Rotkreuz, Schweiz
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Aufgegeben: vor weniger als einem Monat
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Merken
Anzeigentext
Tasks and job requirements
Assist the development team in all stages of the design&development process, from concept development to final production Software development in research projects and prototypes with multiple game engines such as Unity, Unreal and Godot REST-Interface programming and similar web technologies Database integration for game engines Backend-Development for immersive applicationsContribute to research Teaching assistance Apply optimization strategies to your work, keeping within engine constraints Anticipate needs and take initiative to solve problems as they arise Your profile
3+ years of experience using Unity and/or Unreal Engine Experience with at least one programming language, C++, C#, Java, etc. Proficient in other 3D computer graphics software such as Maya, Blender, Max, ext. Experienced in Web technologies and databases Experienced in SCRUM methodology Ability to multitask, address issues quickly and efficiently, and work independently.Good communication and organizational skills Experience using Houdini Fluent in English English and/or German Our offer to you
a responsible and engaging work environment with the opportunity to actively participate in designing and developing the next educational games using the latest tools and technologies. a professional and innovative working environment in productive proximity to the areas of research, teaching and servicesthe opportunity for interdisciplinary networking and collaboration within and outside the Lucerne University of Applied Sciences and Arts and departments for Information Technology and Design&Art the position will be offered for a period of three years. the HSLUI campus in Rotkreuz as an attractive place to work Location
Lucerne School of Computer Science and Information Technology Suurstoffi 1 6343 Rotrkeuz
#J-18808-Ljbffr
Assist the development team in all stages of the design&development process, from concept development to final production Software development in research projects and prototypes with multiple game engines such as Unity, Unreal and Godot REST-Interface programming and similar web technologies Database integration for game engines Backend-Development for immersive applicationsContribute to research Teaching assistance Apply optimization strategies to your work, keeping within engine constraints Anticipate needs and take initiative to solve problems as they arise Your profile
3+ years of experience using Unity and/or Unreal Engine Experience with at least one programming language, C++, C#, Java, etc. Proficient in other 3D computer graphics software such as Maya, Blender, Max, ext. Experienced in Web technologies and databases Experienced in SCRUM methodology Ability to multitask, address issues quickly and efficiently, and work independently.Good communication and organizational skills Experience using Houdini Fluent in English English and/or German Our offer to you
a responsible and engaging work environment with the opportunity to actively participate in designing and developing the next educational games using the latest tools and technologies. a professional and innovative working environment in productive proximity to the areas of research, teaching and servicesthe opportunity for interdisciplinary networking and collaboration within and outside the Lucerne University of Applied Sciences and Arts and departments for Information Technology and Design&Art the position will be offered for a period of three years. the HSLUI campus in Rotkreuz as an attractive place to work Location
Lucerne School of Computer Science and Information Technology Suurstoffi 1 6343 Rotrkeuz
#J-18808-Ljbffr
Highlights
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FirmennameHSLU / Hochschule Luzern
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JobtitelResearcher / Technical Artist 100%
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